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Soulcalibur 7
Soulcalibur 7













soulcalibur 7

It really doesn't make any sense to intentionally build all of that up, including inventing a small handful of characters whole-cloth, and then do nothing with that build-up.

soulcalibur 7

I'm confident that SC7 will exist eventually and follow through on all of this. And Project Soul decided to use that extra development time to build up - but not resolve - future conflicts and tease that there is a lot more to come, literally ending with a statement that the story will continue. These campaigns were the last storylines written for SC6 and the only ones written after SC6's projected development cycle, since there were no plans for a second season of DLC initially and it took SC6 selling beyond expectations for another season to be greenlit. Also, Mitsurugi's bonus chapter sets up a future confrontation with Algol, who is notably absent from SC6 beyond a couple mentions, and Nightmare's bonus chapters literally end on a "to be continued" message instead of the "fin" message that ends all the other campaigns. And all of them except Hilde's include another new character in Iska Acht, who remains an enigma with virtually nothing revealed about their past or ultimate goal despite their considerable screen time. Gabok plays a similar role for Hwang's arc that Durer does for Hilde, except he's a completely new character. Johan Durer gets elevated from a mere background element in SC4 to a major antagonist and Hilde's personal arch-enemy.

soulcalibur 7

To varying degrees, Hilde's, Setsuka's, and Hwang's campaigns, as well as the add-ons to Mitsurugi's and Nightmare's, all involve setting up a new band of villains following Nightmare as he and the plot as a whole approach SC2 territory. There's been no confirmation of a SC7 as of yet, but having just played SC6's Soul Chronicle mode to 100% completion, I highly doubt that Season 2's story content would have been written the way it did if there are no plans for a sequel. That, but with quotes, have the character related quote be automatic, but allow a button press to let them do generics ones as well. Similar to how in Tekken if you hold a button the character does a specific win animation. The way I would design it is for characters to have character related quotes to each other (only if they have history,) but also allow you to use generic win quotes by holding a button. And 6 hits that pretty well for the most part. Hearing Mina scream " I'lL GeT yOu NeXt TiMe!!!!!!!" every time she loses a mere round to Hwang gets annoying real fast.Ī balance is best, a system were characters can react to character specific relations while still having generic quotes is best. Its especially bad if the specific line was delivered kinda bad. If I play against Mitsurugi with Taki and win I don't want to keep hearing " You never learn do you?" over and over and over again. It just means you'd get the same quotes over and over which can comes off as a bit robotic as well. While the games I played (Tekken at the time) were all generic dialogue that ultimately meant nothing.īut over the years I've kinda come to the realization that the specific dialogue isn't great either. For as long as I could remember I was always envious of games like Street Fighter that had characters say specific things to each other. I think the way Soul Calibur 6 did it was best. Training Stage of History (New Players Welcome): Upcoming SCVI tournaments on smash.gg CaS Contest ThreadsĪll threads can be found here Other Links Hayate EIN guides (English/French) (incomplete) r/newchallenger a sub dedicated to helping new players in fighting games Hayate EIN's 5 Essential Things for a Good Start Beginner's Guide Learning Materialsīasic overview of the characters and their strategies Just because you don't like/disagree with something doesn't mean it should be reported/removed. Please read this thread before asking a question

soulcalibur 7

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Soulcalibur 7